package com.kitty.game.fight.model;

/**
 * 技能自动挑选战斗目标
 */
public class SkillAutoPicker {

    private int skillId;

    private int targetId;

    private boolean def;

    private int lastRound;

    private int type;

    private int nextType;

    private int nextSkillId;

    public int getSkillId() {
        return skillId;
    }

    public SkillAutoPicker setSkillId(int skillId) {
        this.skillId = skillId;
        return this;
    }

    public int getTargetId() {
        return targetId;
    }

    public SkillAutoPicker setTargetId(int targetId) {
        this.targetId = targetId;
        return this;
    }

    public boolean isDef() {
        return def;
    }

    public SkillAutoPicker setDef(boolean def) {
        this.def = def;
        return this;
    }

    public int getLastRound() {
        return lastRound;
    }

    public SkillAutoPicker setLastRound(int lastRound) {
        this.lastRound = lastRound;
        return this;
    }

    public int getType() {
        return type;
    }

    public SkillAutoPicker setType(int type) {
        this.type = type;
        return this;
    }

    public int getNextType() {
        return nextType;
    }

    public SkillAutoPicker setNextType(int nextType) {
        this.nextType = nextType;
        return this;
    }

    public int getNextSkillId() {
        return nextSkillId;
    }

    public SkillAutoPicker setNextSkillId(int nextSkillId) {
        this.nextSkillId = nextSkillId;
        return this;
    }


}
